Hard at Work in 2025

What does 2025 look like?

Lots of grey hairs, that seems likely. Americans are living longer, and working longer, too. If we plan to live to 90, then 30 years is a mighty long time to live without the intellectual stimulation, social interaction, sense of accomplishment and financial security that a good job provides. This is a very demanding population, many well aware of the importance of good food, fitness, mental health, recreation. By 2025 (about ten years from today), the 60-plus population in the US will increase by 70 percent.

That’s only part of the story. Forget about work as a series of repetitive tasks. These will be done by machines, or they will be outsourced. This type of work simply won’t be done by humans. And that raises the question, “what kinds of work are best done by humans, and not by smart machines?”And don’t think in terms of what machines, or computers, or devices can do today. Instead, think in terms of a decade ago (no YouTube, few phones with cameras, no tablets), and assume that the technology will advance at two or three times the current rate. Machines will be much, much smarter than they are today. And they will communicate with one another, often without human involvement. Much as I love reading, it’s clear that video and animation are going to occupy an ever-increasing share of everyone’s media diet. Cultural norms are changing. If you want to learn to fix a toilet, you no longer read about it—you watch a video. We are connecting data with an intensity and velocity never before imagined. This, plus a globally connected world, will make 2014 seem real old, real fast.

Add these trends to the longevity trend and the contours of 2025 begin to take shape.

CirclesSo what are we supposed to do about this? How are we supposed to think about 2025? Some of the answers are in a report prepared by the Institute for the Future for the (yes, I was dubious, too) University of Phoenix Research Institute. It’s good work. And it goes on to look carefully at ten skills for the future workforce that are worth browsing here and worth reading about, in greater detail, here. More or less (with some of my own interpretation added), they are:

  1. Sense-making: the ability to determine the deeper meaning or significance of what is being expressed. These are higher-level thinking skills related to creative and critical thinking, decision sciences, environmental scanning, extensive knowledge of environmental factors, and much more.
  2. Social Intelligence: the ability to connect to others in a deep and direct way, to sense reactions and quickly assess emotional impact, and then, rapidly adapt or lead to achieve the optimum result.
  3. Novel and Adaptive Thinking: This set of skills expands upon the two above, “the ability to respond to unique unexpected circumstances of the moment.” Routine solutions are useful, but those who can combine the routine with the new, those who are naturally resourceful, are most likely to succeed.
  4. Cross-cultural Competency: This goes far beyond tolerance and equality. It requires an ease in working across generations, across what was once called an organizational chart, gaining and contributing insights to an extraordinarily wide range of stakeholders, coworkers, clients, competitors, vendors, customers, participants and much more.
  5. Computational Thinking: What’s the point of all of that computing power if you don’t know what the machines can do, should do, and might someday do? This is akin to buying a fabulous car—you’re paying for the most extraordinary performance, but it’s yours only if you demand it. In other words, to succeed, you’ll need to understand how and why it all works (and not from a technical point of view, but from a high-level perspective instead).
  6. New Media Literacy: Critical assessment of videos, understanding of the techniques used to shape and deliver messages, how to write and speak and produce. Forget about PowerPoints—they were the 1990s. We’re entering the era of widespread transmedia, where text, graphics, photos, interactivity, connectivity, video and games are only the beginning.
  7. (I love this made-up word!) Transdisciplinarity: Not sure that this needs any commentary.
  8. Design Mindset: Or, more commonly, a skill in design thinking. What’s that? Planning based upon community, customer or participant needs—these come first, and old ways of thinking, such as profitability, flow from these decisions. There is a lot of information about design thinking on the web, including a good Wikipedia introduction, and a blog by Tim Brown, the CEO of Ideo, and the author of “Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation.”
  9. Cognitive Load Management: Yeah, I like this phrase, too. More or less, it’s thinking about ways to avoid a “overload” light from blinking inside your brain. Learn to say “no” to the junk that attempts to fill the media diet; learn to discriminate, to dig deep, to contextualize, to become a “sufficient expert” (I just made that up;  the phrase makes sense to me).
  10. Virtual Collaboration: To work productively on you own (never give your boss or client a reason to worry about time spent away from the office), and to do so with lots of other people to generate and maintain high levels of productivity. Use Skype, use other forms of technology to do great things (and some routine things) with people who you have never met, and never will meet in person.

I think that’s a great list. And with it, two (REALLY IMPORTANT) suggestions:

First, score yourself. On each of the ten items above, score yourself 1 (the worst) through 10 (the best). If your score is 85, 90 or better, you will be welcome in 2025. If your score is a lot lower, you’ve got some honest work to do.

Second, reconsider school. If school isn’t nourishing you on these ten points, you should begin to ask some very serious questions about your investment of time and money, and you should immediately focus your school’s administration, faculty and curriculum advisors that the world will change sooner than they believe possible. Work with them. Or, learn without them. But get moving!

1 in 25 Work as Creative Pros

Above, an elegant way to think about the global creative economy, as presented in a 400+ page United Nations report.

1 in 25 people–that’s the revised figure for 2010–work in creative industries in the U.S. More than doctors, lawyers, even accountants. Industry sectors above, details below.

In the United States, roughly 150 million people work full-time. Six million of us work in creative professions. We’re writers and performers; musicians and visual artists; marketers and strategists; architects and specialists who invent, improve, or bring ideas to life. In total, more people work as creative professionals in the U.S. than doctors (700,000), lawyers (800,000), accountants (1,300,000), and engineers (1,600,000) combined. The number of creative professionals exceeds the number of teachers (3,500,000 teachers pre-K through high school, plus 1,700,000 more who teach in colleges and universities).

Our output–which provides employment for lawyers, accountants, executives, retailers, and many others–is responsible for more than ten percent of the U.S. Gross Domestic Product.

A reasonable global workforce estimate would exceed 10 million creative professionals. Nations with significant creative economies include Germany, the United Kingdom, France, Italy, the Netherlands, Ireland, Japan, China, India, Canada, Australia, and, among countries with developing industries, Mexico, Thailand, Indonesia, Argentina, Singapore, and Chile. According to the United Nations Creative Economy 2008 report, the export value of creative in 2005 was over $300 billion, or about 2-3% of the global economy. (Yes, I am reviewing the 423 pages of the 2010 report to update these figures–overall, trends are up).

The long list of creative industries was nicely summarized in the 2008 U.N. report, presented at a United Nations Conference on Trade and Development. The orange version, above, makes it all that much more clear.

Within each of these clusters, the professional model is similar. Projects are developed, produced, and distributed. Mostly, revenues are generated through direct transactions with individual consumers (movie admissions; DVDs; iTunes downloads;physical goods such as jewelry), sometimes through subscriptions; or by advertising to consumers who receive goods and services by paying only a modest transaction fee (magazine subscriptions), or no fee at all (most internet sites; broadcast radio and TV).

You can download the 2010 UN report here. (Yes, I will update my 2008 numbers when time permits.)

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