Cowboys & Indians

Remington’s got the story right. See below.

Mortal enemies, right? The basis for zillions of all-American children’s games. And, more or less, utter nonsense. It’s amazing how thoroughly we buy into the distortions that media provides each and every day.

Nobody knows how many Native Americans lived in North America before the enemy showed up and killed most of them. In what become the United States, there were probably between 5 and 10 million native people. The vast majority of these natives were killed by European settlers, not “out West” (by which we mean, mostly, the Great Plains), for those deaths came in the 1800s, toward the end of the story. Far more were killed first by the European diseases carried by explorers and traders, and then, by a century of U.S. military actions. By 1871, the U.S. government no longer bothered with Indian treaties–they had already won the war and decimated the native population. Our images of cowboys on the open plains are circa 1880, and by that time, the “Indian problem” was mostly resolved by Manifest Destiny. (Prior to the final third of the 19th century, there wasn’t much of a cattle industry, so there weren’t many cowboys).

Remington had the story right: his painting, above, A Dash for the Timber, U.S. militia–not cowboys–shoot at the Apaches (see in the rear).

Sure, cowboys battled Indians (or, if you prefer, Injuns), but much of the action occurred courtesy of wildly imaginative Wild West Shows operated by the likes of Wild Bill Cody Hickok and Buffalo Bill Cody. As pure show business, these spectacles were extremely popular, and provided a nascent motion picture industry with the necessary creative impetus to produce “Westerns,” most often featuring some version of cowboys and Indians (not so much, “smallpox and Indians,” or “U.S. Army troops and Indians”–cowboys made more sense as entertainment). And with all of that, we’ve bought into this elaborate mythology: our native people were primitive, violent (when provoked with loss of land, family, and health, but that part is forgotten), a class of warriors who deserved no better than their present fate.

It’s a bit of a reach, but not too much of a reach, to wonder about a retelling of the Civil Rights movement through the magic of CGI, or a reconstructed version of Weapons of Mass Destruction emerging from a Jeb Bush White House in 2016 or so. The alternative truth is easily constructed, sold on the big screen and through immersive videogames, and if the stage management is effective, and the bits are in the right places, most people can be made to believe what they know not to be true.

We’re better than this. I sure wish we are smarter today than we were as kids playing cowboys n’ injuns. It’s not about getting the historical facts right–not a bad start, but not the point, either–it’s about teaching our children (and our adults) what really happened, why it happened, and why we might rethink the subject matter that becomes the basis for our entertainment or our children’s games.

Just in case you missed it, here’s a tale about The Battle of Little Big Puck, for thirty years an annual hockey game between Cree Indians and the local cowboy population. The referee is a local Mountie. Here’s the backstory:

“The roots go back to a hot summer day in July where a couple of cowboys and a couple of members of the Nekaneet band met in the old Commercial Hotel over a cold beer,” he said. “And as good friends do, they got to bickering good naturedly as to who could ride the rankest horses, and rope the quickest, and pretty soon it came down to, ‘We can darn sure beat you guys at hockey.’”

BTW: If you can figure out how to write the last sentence of this blog, please post your closing sentence as a comment below. I’m completely at a loss for the best way to close this one out.

 

Watch This! – and Listen to Everything Differently!!

Julian Treasure spends a lot of time listening. What he hears is, often, different from you hear and I hear. He listens to environments, acoustics, classrooms, hospital rooms, offices, city streets, conference rooms, and other places where poor acoustic design and ambient noise make listening very difficult indeed.

He describes, for example, a cleverly designed modern school building with open-walled classrooms where, for the most part, students could not hear the teacher. He describes the stress levels associated with teaching due, almost entirely, to ambient noise, and their related impact on heart disease. He describes errors in hospitals due to high noise levels (twice as high as they were decades ago, which makes healing more difficult to achieve). He’s convinced that poor school performance is directly connected with poor behavior due to noisy, stressed environments.

He wonders whether the architects who design with their eyes ever use their ears.

And he does all of this in a marvelous–and fairly brief–TED Talk that everyone ought to watch. You’ll find it here.

And, for that matter, you’ll also find Mr. Treasure in several other TED Talks conveniently listed beside his 2012 video.

 

Immersive Storytelling

From the Toverlandarn site, an example of a magic lantern image… immersive entertainment from the 1800s.

At its simplest level, immersive storytelling requires nothing more than a good book, or, in simpler form, a really good storyteller, preferably on a chilly night near a campfire.

Immersive storytelling is hardly a new idea. In the days of magic lantern shows (which preceded nickelodeons and movie theaters), a storyteller would captivate an audience in a dark room with his narration of projected images. (For more, here’s a wonderful web site about magic lantern shows that includes thousands of images.) As early as the 1700s, magic lantern shows were popular–and scary–entertainment. At about the same time (give or take a few decades), Daniel Defoe was concocting written tales in novel form, an art perfected by Charles Dickens, whose immersive tales of dreary London captured the attention of large audiences. As theater, and movies, and videogames, and other forms evolved, they have done by building on fundamentals established by these early immersion artists.

Today, the power of computing can provide spectacular realism and the promise of deeply interactive experience–in which the individual participant and the story framework become one. That’s the area that author Frank Rose explores in an interesting new-ish book entitled, appropriately, The Art of Immersion. The more I read, the more I realized that Rose’s interpretation of immersion is more closely aligned with internet communities than large-scale digital immersion on, say, a James Cameron scale.

For much of the book, Rose tells stories about commercial ventures into lite forms of community engagement related to media. These stories are fun to read, and in some cases, familiar, but the intensity of the immersive experience is, often, both minor and fleeting. For example, he tells of Dunder-Mifflin’s virtual employees, paid in Schrute bucks, over a quarter of a million people in all, many more if you count the YouTube video of JK Wedding Entrance Dance. Rose muses on the relative importance of Dr. Horrible’s Sing-Along Blog, Quarterlife, and other early attempts at a web-based version of web-based TV shows with a twist. The discussion continues with various YouTube, Twitter, and, at last, interactive gaming experiences–and that’s where the immersive concept starts coming together. Viewing comedy or music on a modest screen doesn’t quite do it for me, not as immersive storytelling. Dr. Horrible is funny, but not immersive. Immersive takes me a different place, and alters my sense of reality in a convincing way.

My first dose of modern immersion was probably a cineplex viewing of James Cameron’s Titanic. Without the benefit of 3-D, I was on that ship, able to feel the motion, the king of the world freedom, the pull of the sinking ship. It was more than a motion picture. It was an experience that filled my senses. I was in awe. One member of my family were in the bathroom, overcoming a difficult-to-explain feeling which resembled seasickness.

As it turns out, immersion through dramatic audi0-visual presentation or community interaction is the least interesting part of Rose’s book… but it takes over 250 pages to reach the “good part.” The book takes off when immersion is defined not by the external experiences that are manufactured with technological trickery, but by the intense, simple manipulation of mental mechanics… the advanced psychology associated with addiction, game theory, decision science, and emotion–the domains of science fiction innovator Philip K. Dick, and twisted author Lewis Carroll, and, when at his very best, Alfred Hitchcock. Mastery matters. Authenticity overrules realism. Movies do it well. Videogames of the future will do it better than we ever thought possible. The combination of the two is on its way–probably preying more on emotion and psychology than the now-easier-to-achieve realist simulations of fantasy environments. It’s character that drives the narrative, and when you become that character, you won’t shake off the experience in an hour or two. It will take days, and maybe weeks. An immersion vacation.

And that brings us back ’round to the charlatans of the 1700s who could draw their victims into a dark cave, project an unexplainable ship on the wall, and wrap all sorts of spooky storytelling around the mysterious image. One image, perhaps four slides in sequence, not so different from the ocean-going graphic that has been distracting your attention since you started reading this article. We are drawn to these images, drawn in by the darkness and the storyteller’s inescapable magic. Twitter isn’t quite the same thing, and it’s difficult to imagine an internet community with this kind of intense power. Then again, we’ve only seen the start of massively multiple player games, and we’ve only begun to understand what happens when a community of LOST or Star Wars fans authors its own encyclopedia (the Lostpedia and the Wookiepedia, in case you didn’t know). As these worlds collide, as deep information, worlds of characters, movie-making magic, and gaming combine, the era of immersion shall begin to change the way we think about modern storytelling. But that’s the future. The present, sadly, is best represented by the likes of the new TV series, Revolution, and so, we’ve got a ways to go.

Teach Your Children Well

Madeline Levine, Ph.D. is a California psychologist, a woman who understands child development with refreshing clarity. Her candor may upset parents and children whose focus is abundant personal accomplishment. Her priorities reside elsewhere.

For example, she addresses the vitality of self-esteem as the positive result of a child’s own decisions and accomplishments. In opposition, she expresses grave concern about the distortion of self-esteem as narcissism, self-indulgence and materialism, which results in a higher level of distortion related to entitlement, grade inflation, and sad misconceptions about self-worth.

She takes on present day insanity: “…the kind of overblown panic I am seeing today has its roots in an extraordinary marketing campaign designed to convert normal parental concern into frenzied anxiety about what it will take to be successful in the twenty-first-century global economy.” she continues: “We have been sold a bill of goods and that bill of goods has clouded our common sense and judgement.”

And here’s the core idea of her book:

Here’s the reality: kids who are pressured, sleep-deprived, and overly focused on by parents convinced that without significant oversight and intervention, their children are not likely to be successful, [and] are at high risk for emotional, psychological and academic problems.”

Inexplicable trends tied to seemingly boundless cheating, stress behaviors including substance abuse and cutting, family ties stretched beyond their limits, the overwhelmed, overworked, consistently unhappy patterns now commonplace… They all make sense when explained in context. It’s time to stop this madness.

So begins a refreshing 21st century course in child development that acknowledges, incorporates and often celebrates technology, learning differences, and natural processes that hyperactive parental meddling are not likely to overcome. Teach Your Children Well: Parenting for Authentic Success is a brilliant book, essential in the ways that What to Expect When You’re Expecting has become for the first years of life.

It’s all about helping children to find and nurture friendships; to encourage them to maintain the connection between learning and fun; assisting in the construction of self-identity; and practical specifics about, for example, the healthy benefits of sufficient sleep. Often, Dr. Levine’s sane advice makes sense not only for children and teens, but for adults, too. Her advice regarding good sleep habits:

– Consistent bedtime
– A quiet half-hour ritual prior to bedtime, with dimmed lights
– No caffeinated drinks in the afternoon or evening
– No digital device use before bedtime
– Absolutely no social networking before bed

Dr. Levine insists upon appropriate roles for children and for parents, appropriate relationships that may differ from the daily realities in your home or in the households of relatives, neighbors or friends. She’s clear on the ways in which technology can, should, and ought not be part of the picture. And even though you, me and our kids rely upon our modern tools, she makes it clear that neither these tools nor the social interaction nor the increased productivity are worth much…certainly not nearly as much as the direct, moment-to-moment personal interactions that matter so much more than anything else in the world.

Gee, I really like this book. It’s the kind of book I want all of my friends to read, that I want every parent and student to read. Given that her previous book was reprinted some seventeen times, maybe everyone will.

And on this Rosh Hashanah evening, I can think of no better way to begin a new year than to recommend a book by an caring author who is making a difference. L’shana tovah.

The News from Camden

For the past month or so, I’ve been thinking about a series of articles about the ways in which we define news, and the purpose served by that definition. Earlier today, I encountered the article below. It’s written by a Jesuit Priest named Jeff Putthoff who does the Lord’s work by running a youth development center in Camden, NJ. Before you read the article, you should know that half of Camden’s children live in poverty, and that only half of Camden’s adults finished high school.  Once a thriving manufacturing city, Camden is located just across the river from Philadelphia–in fact, you can walk over the Delaware River, from one world to another.  Camden is a great American urban challenge–and  Reverend Putthoff is among those who believe in the city and its people. His view on the news is the subject of this essay, which appeared on Philly.com on August 19, 2012. I suspect most of my readers have not seen the article, so I am encouraging you to read the article by either clicking on this Philly.com link or reading the text of the article below.

——————–

Killings that don’t make news

The Rev. Jeff Putthoff is executive director of Hopeworks ‘N Camden

A few weeks ago, Camden had its deadliest July since 1949. That was the year that Howard Unruh, America’s first serial killer, killed 13 people on one day. This year, 13 people were killed over the course of 31 days. At the time, I commented on how differently the violence in Camden would be covered by the news media if it had been done by a single serial killer as opposed to many killers.

Amazingly, with the killings in the movie theater in Aurora, Colo., we see how gripping one killer of many is to the country. We also now have a case of domestic terrorism – and significant international news coverage – with the horrible killings outside a Sikh temple in Wisconsin this month. Both of these incidents were unimaginable tragedies that have sparked hundreds upon thousands of debates and even more news stories. Both have elicited outrage and even responses from President Obama.

Here in Camden, where more people were killed last month than in either of the tragedies in Colorado or Wisconsin, there has been limited outrage and media coverage. In fact, there has been more attention and news about the new medical school than there has been about the people who are dying right outside its walls in the streets.

Just recently, I had in my office a young man who was speaking to his grief about losing a friend last month to a shooting. This was his second friend in a year who has been shot and killed. The loss is real, the trauma of the violence is deep, and most alarming is the lack of moral outrage that accompanies the “domestic terrorism” visited upon the people of Camden.

In State College, the crimes of Jerry Sandusky have been met with outrage. The outrage is not only about what was done to many young people, but the fact that so many people seem to have known or had some information about what was going on and chose to put Penn State’s image or football program first.

In Camden, murders are not being properly prioritized. Not only is our city being traumatized by ongoing, incessant violence and the trauma of losing life, but there is also a terrible public acquiescing that keeps it protected and perpetual. Such a lack of outrage is itself abusive. It “normalizes” the violence, making the unconscionable acceptable and continuing to wound the already wounded.

The question is, why do 13 murders in 31 days in a city of 77,000 find so little voice, so little reaction, in our world today? A movie theater, a temple, and a football locker room all engender a response that the streets of Camden don’t seem to warrant.

Camden is facing escalating crime and death. And yet the outrage is muted, the TV networks don’t send news trucks, and no memorial is held. It is the ultimate bullying: collusion with an abusive situation. In State College, such collusion is why Joe Paterno’s statue was taken down and why some officials may go to jail. As long as we continue to know and not act, the systemic and repeated abuse of Camden will continue.

The ongoing abuse and violence that are occurring in Camden need to stop. The lack of action around this issue is an outrage.

E-mail Jeff Putthoff at jeff@hopeworks.org.

 

Publius on Passion, Interest and Reason

No doubt you’ll recall the name “Publius” from high school civics. It was the pen name shared by Alexander Hamilton and James Madison (mostly), and John Jay (a few times) when writing an extensive series of essays about the then-new U.S. Constitution. Collectively, the essays were known as The Federalist, or The Federalist Papers.

I just read a 2008 book about The Federalist entitled Liberty’s Blueprint by Michael Meyerson, so the Federalist has been on my mind. It’s remarkable stuff–extraordinary thoughtful, well-reasoned, and (for the essays written by Madison), extremely well-researched considerations of how the U.S. Constitution ought to be applied in our new nation. So much of it remains relevant–astonishing, given that these essays were written in 1787 and 1788.

As I find myself thinking about what we know, why we know it, why we believe so strongly in what we know, and how minds change, I found one passage especially helpful in my thinking. I figured I would share it with you.

“According to Publius, the motivations for people’s differing beliefs and conduct can be divided into three broad categories.

The most powerful and most destructive of these is “passion,” whereby a person’s intellect is dominated by prejudice and emotion.

Next is “interest,” which arises from rational but selfish considerations. Both passion and interest can be be harmful to civilized society; when Madison defined faction [which we would now call “special interest’] in Federalist 10, he described citizens who were united “by some common impulse of passion, or of interest” which was opposed to either the rights of others or the interests of the community at large.

In contrast to passion and interest is reason, which according to Madison is “timid and cautious.” Reason represents the culmination of logical thought combined with either a concern for the needs of others or, at minimum, the recognition of one’s own long-term interest requires such concern.

According to Publius, under normal circumstances, people act according to their passions and interests rather than their reason.

—–

As I spend a sunny summer day pondering Publius, I wonder about our media, and our flow of information.  I want to believe that reason is our guide, but I know I am wrong. Emotion, lack of context, prejudice, incomplete stories crafted by self-interest, these are the winds that propel today’s media, the ideas that fuel FOX and reduce local news to “team coverage” of local fires, abused dogs, and urban children dead because of a stray bullet. Emotion rules. With prejudice. Special interests (Madison’s “factions”) write not only the press releases, but the news stories, and, too often, the laws on which those news stories are based. There may be no better way–would we prefer that government or large corporate advertisers fund our news, for these seem to be the only available choices–but for today, at the end of a very pleasant one staring at the clouds, I prefer reason.

The Key to Fun and Learning

For many years, scholars have debated the aesthetics of film (or, with greater pretense, “cinema”) and the mass culture associated with television (or, with less pretense, “TV” or “the idiot box”). Videogames make for more interesting study because they combine the sound and images with the 21st century version of interactivity. Stories aren’t watched–they’re played. Characters aren’t observed–they’re enacted by the participant. It’s rich stuff.

So here’s my new hero, Constance Steinkuehler, a University of Wisconsin assistant professor who studies the intersection between videogames, science and cognition. Currently she’s on a leave of absence, working at the White House in the Office of Science and Technology Policy. I first encountered Ms. Steinkuehler while listening to NPR’s Tell Me More in April. Then, I found a video, and I realized how much I/we could learn from her.

So I took all of our plans and I threw them out the window. Structured stuff? Not going to work…If I talk at them, they are not going to listen to me. So, we’re just going to do this weird, radical thing. We’re just going to…play next to them. When an interest comes up, we’ll be like, well, you know, the place to read more about that would be “x”…Once we turned it around to a ‘follow their interests’ kind of a model, everything shifted. And it worked.

She’s talking about how learning works. And she’s using videogames as the basis for that learning. Among teen boys who were part of her project, chosen because they did not do well in school. She paid attention to the ways in which they preferred to learn, and here’s what happened:

So for example, we had a reader who was in tenth grade who read at the sixth grade level. [He was not] doing well in school. I handed him a fifteenth grade level text (from the game) and he was reading it with absolutely fine comprehension, 94, maybe 96% accuracy…”

Why?

When they choose the text, when they actually care about it, they actually fix their own comprehension problems…”

These quotes are lifts from the video below.

Steinkuehler is not the only academic who is thinking deeply about videogames and learning. This page does a good job in providing an overview of the videogame industry, and includes several videos that will stimulate your thinking about what games mean and why they are important. (The embedded TED talk is quite good because it covers bits about the industry and bits about game design.)

In this field, one original source of light is James Paul Gee, who explains, simply, that every videogame is a set of problems to be solved in order to win. His excellent book, What video games have to teach us about learning and literacy, is an excellent place to begin thinking seriously about videogames. So, too, is this introductory video:

Carnegie Mellon’s Jesse Schell will take your thinking further. He’s a game designer, an author, and someone who is thinking about games and learning in very exciting new ways. You may have seen Jesse’s TED talk, but you may not have seen his TEDx talk which is, ultimately, about how games (by design) encourage collaboration and shared learning styles, and how well-designed games respect the learner in ways that school often does not.

BTW: Score yourself 100 extra points if you recognized this article’s title, “The Key to Fun and Learning” as the tagline that appeared on most Milton Bradley board games. Double your score if you recognized the bearded man as Milton himself, a pioneer in games that were fun and also provided a learning experience. Triple your score if you knew that Mr. Bradley started out by making game and puzzle kits for Civil War soldiers to occupy their time in camp (remember, those guys were, mostly, teenagers.)

Reruns!

Hey, it’s summer, it’s hot, and there are several early articles that appeared before most people knew this blog existed.

So, allow me to recommend three interesting posts that you may have missed:

The first is entitled The Ultimate Road Trip. It’s about the astonishing story of the interstate highway system–a system that is now beginning its old age, with not much attention to its replacement.

The second is about Boxie, a fascinating (and friendly and cute) MIT robot.

The third is about the cost of educating America’s children, one by one.

I hope you enjoy reading as much as I enjoyed writing!

Best,

HB

The Mind of Howard Gardner

From his Harvard bio, one of my personal heroes. Few academics have captured my imagination, and affected my thinking, as consistently or as deeply as Howard Gardner.

Harvard Professor Howard Gardner has written more than a dozen books with the word “mind” in the title. Few researchers have spend so much of their professional careers thinking about how our minds work, whether our minds might be better trained, and whether our minds can be put to better use. He’s a brilliant thinker, and I have thoroughly enjoyed reading his evolving work over these past few decades.

Earlier this year, with co-author Emma Laskin, Gardner republished Leading Minds: An Anatomy of Leadership with a new introduction, and that led me to the slimmer 5 Minds for the Future, a slim book that captures his evolving philosophy in a succinct, deeply meaningful way.

From the start, Gardner’s 5 Minds for the Future is more contemporary, acknowledging the tangentially  overlapping work of Daniel Pink, Stephen Colbert (“truthyness“)  and the enormous changes brought about by globalization. Gardner is famous for his theories about multiple intelligences (“M.I.” these days), but M.I. is not what this book is about. Instead, Gardner presents his case as a progression from basic to higher-level thinking, and his hope that we will climb the evolutionary ladder as a collective enterprise.

He begins by revisiting one of his favorite themes, the disciplined mind (which provided both title and subject matter for his 1999 book). Here, the goal is mastery, which requires a minimum of a decade’s intense participation, a thorough examination of all relevant ideas and approaches, deep study to understand both the facts and the underlying fundamentals, and interdisciplinary connections. This is serious work, and it must be accomplished despite the sometimes crazy ways that schools think about learning, and the equally crazy ways that the workplace may value or advance those with growing expertise. The disciplined mind does not simply accept what has been written or taught. Instead, the disciplined mind challenges assumptions, and digs deep so that it may apply intelligence when conventional thinking does not produce valuable results. No surprise that Gardner is deeply critical of those who invest less than a decade in any serious endeavor, or those who fake it in other ways.

Next up the ladder is the synthesizing mind which accomplishes its work by organizing, classifying, expanding its base of knowledge by borrowing from related (and unrelated) fields. Placing ideas into categories is an important step up the ladder because the process requires both (a) a full understanding of  specific disciplines and how they relate to one another, and (b) the means to convey these ideas to others. And so, Gardner views the Bible (a collection of moral stories), Charles Darwin’s theories, Picasso’s Guernica, and Michael Porter’s writings about strategy as related endeavors. At first, this seems to be a stretch. Then again, each of these are bold combinations of ideas based upon a complete understanding of a domain–(a) above–conveyed in a way that connects people to the synthesized ideas (b).

You may know Mihaly Csikszentmihalyi as the author of the excellent book FLOW, but his best work may be a book simply entitled CREATIVITY.

Then, there’s the creating mind. At this stage, the progression begins to make a lot of sense. Novel approaches are not based upon random ideas that may or may not work. Instead, the creating mind grows from deep study of a specific domain in a disciplined manner, followed by various attempts to organize that knowledge in ways that propel an argument forward. At a certain point, the argument has been advanced, and the opportunity for new thinking presents itself. Many creative professionals are required to advance new ideas without the requisite discipline, and so, our society generates lots of ephemeral stuff. In the creative space, Gardner’s thinking has been affected by Mihaly Csikszentmihalyi, who believes:

creativity only occurs when–and only when–an individual or group product is recognized by the relevant field as innovative, and, sooner or later, exerts a genuine, detectible influence on subsequent work in that domain.”

I would argue that the respectful mind ought to precede the disciplined mind as the ladder’s first rung, and Gardner provides ample evidence to support my argument. For one thing, the respectful mind is the only one of Gardner’s five minds that can be nurtured beginning at birth. What’s more, the ability to “understand and work effectively with peers, teachers and staff” would seem to be a prerequisite for any disciplined approach to learning and personal development. The whole chapter is nicely encapsulated by a sentence from renowned preschool teacher Vivian Paley:

You can’t say ‘you can’t play.'”

A decade ago, Gardner, Csikszentmihalyi, and William Damon wrote a book called Good Work, and this effort has expanded into The Good Work Project. Central to this effort is the ethical mind, which carries a meaning well beyond the ethical treatment of others. Here, we begin to touch upon the idea of professional or societal calling, and one’s role within a profession or domain. It begins with doing the best work possible–that is, the work of the highest quality, as well as work of redeeming social value–but it’s not just the work itself, it’s the way that you apply yourself to the job at hand. Here, Gardner covers the diligent newcomer, the mid-life worker who continues to pursue excellence every day, the older mentor or trustee whose role is to encourage others to build beyond what has already been accomplished.

In less than 200 pages, Gardner accomplishes a great deal. If time permits you to read only two Gardner books, I would start with Frames of Mind, which explains his theory about multiple intelligences, then jump to 5 Minds for the Future. After these two, you’ll probably want more. His book about leadership, mentioned above and discussed below, is certainly worthwhile. And Good Work will fill your head with wonderful ideas and inspiration for all you could do to help make the world a better place.

BTW: If you want to watch Gardner discuss 5 Minds for the Future, you’ll find his 45-minute video here.

As for Leading Minds, it’s an extraordinary book, a collection of analytical biographies written as parts of a whole, a cognitive view of leaders and leadership. He examines leaders by taking part their fundamental identity story: who they are, how their domain and influence grew, how and why they succeeded, how and why they were unable to accomplish their ultimate goals. This is not a book whose core ideas can be reduced to a few bullet points. Instead, it’s a few hundred pages of reflection on the nature of leadership shown through the examples of Albert Einstein, Mahatma Gandhi, Martin Luther King, Jr., Alfred P. Sloan, Eleanor Roosevelt, and a half dozen other 20th century figures. The significance of some names is fading; it was disappointing to find that this revised edition of a 1995 work did not include anyone who made his or her mark in the 21st century.

Outta Here! – A Friendly How-to Guide

With good cell phone service and a robust Internet connection, we’d like to think we can live, and work, pretty much anywhere. True enough, if the term is days, weeks or months, but what about years? What about (gasp!) forever?

Why leave? You’ll find lots of good reasons (good stories, too) in the newly revised second edition of Getting Out: Your Guide to Leaving America by Mark Ehrman:

The US had become unbearable after 9/11…We purchased 1.25 acres of land about 20 minutes south of Oaxaca…There is nothing like living, immersing oneself entirely, in another country, culture, language, etc.” — Cara Smiley, 40

I have been leaving the US all my life–starting with study abroad and then the Peace Corps…” — Kerry Kittel, age 49

Life here in Copenhagen is just so much more livable than any place I’ve experienced in the US. I take a train and boat to work. I ride my bicycle to buy groceries…” — Bill Agee, 50

You might think of this as the ultimate traveler’s book (no tourists allowed). Pages of (fascinating) personal stories are followed by advice about visas, second passports, and citizenship. There are many ways to gain citizenship, or at least, residency… marry in, play your ethnic race card, buy your way in, teach English, etc.

Fantasizing about where you might go…and stay? If you’re looking for the world’s highest rate of Internet penetration, try Greenland, Iceland, Norway, or Finland. Best infrastructure? Switzerland, Hong King, Singapore, France, Iceland, or Sweden. Fastest Internet? South Korea. Safest? Germany, or Canada. Growing job market? China, India, Taiwan. Best place to start a new business? New Zealand, Australia or Canada.

Need a more in-depth analysis? That’s the second half of the book. Sixty-one countries, each considered in terms of governance, Internet, healthcare, working there, taxes, women’s issues, life expectancy, moving there, and more.

If i was among the 300,000 who left home, where would I like to go? In fact, I would love to spend a month, maybe several, in every one of those sixty countries–but I suppose that answer evades the question. If I had to choose today, my starter list would probably include:

  • Bahamas
  • Canada
  • Denmark
  • France
  • Italy
  • Japan
  • Sweden
  • United Kingdom

Where would you go? And stay?

—–

And, from the same publisher, the real dirt on living in the country. The book is called (of course!) Get Your Pitchfork On!